The Force Unleashed
Fiche du 16/02/2009 à 07:48
Par Darth Wrath
Par Darth Wrath
The Force Unleashed
La Guerre des Clones est terminée et l'Empire monte en puissance. Darth Vader prend secrètement son propre Apprenti Sith pour l'aider dans la chasse aux Jedi restant de la Galaxie. Ensemble, ils déchaîneront la Force comme jamais auparavant et détermineront le cours d'un Empire!
Célébrez trente ans de Star Wars avec le passionnant jeu Star Wars Miniatures disposant de 16 personnages du jeu vidéo de LucasArts : The Force Unleashed mais aussi des personnages de la saga Star Wars dans son ensemble.
- Sept miniatures aléatoires avec carte de statistiques.
Miniatures très rares, rares, communes et peu communes.
Caractéristiques de la gamme :
- Il y a 60 miniatures uniques dans le set The Force Unleashed.
Les miniatures sont en plastique pré-peint.
Tous les paquets de miniatures sont aléatoires et composés des figurines de rareté variable.
Les miniatures peuvent être utilisées pour jouer des escarmouches ou des scénarios de batailles de masse, ou encore ajouter une dimension au jeu de rôle de la Guerre des Étoiles.
Date de sortie : Mai 2007.
The Force Unleashed chez notre partenaire Imperial Distribution 52
Admiral Ozzel

Set:Force Unleashed
Faction:
Number:29/60
Cost:11
Rarity:R
Attack4
Hit Points:40
Damage:10
Defense:14
Special:Unique
Imperial Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round)
Force:
Cmdr:You activate only 1 character each phase. (This includes Droid and Savage characters.)
AT-AT Driver

Set: Force Unleashed
Faction:
Number:30/60
Cost:11
Rarity:U
Attack4
Hit Points:40
Damage:20
Defense:15
Special:Gunner (Can combine fire with adjacent allies who have Mounted Weapon)
Force:
Cmdr:
Dark Trooper

Set: Force Unleashed
Faction:
Number:31/60
Cost:14
Rarity:U
Attack8
Hit Points:20
Damage:20
Defense:16
Special:Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Heavy Weapon (Can't attack and move in the same turn)
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
Force:
Cmdr:
Darth Vader, Unleashed

Set: Force Unleashed
Faction:
Number:32/60
Cost:50
Rarity:VR
Attack15
Hit Points:140
Damage:20
Defense:23
Special:Unique
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Melee Attack
Double Attack
Force:Force 2; Force Renewal 1 Force Grip 4 (Force 4, replaces attacks: sight; 40 damage) Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
Cmdr:
Emperor's Shadow Guard

Set: Force Unleashed
Faction:
Number:33/60
Cost:23
Rarity:U
Attack8
Hit Points:90
Damage:20
Defense:19
Special:Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Melee Attack (Can attack only adjacent enemies)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force:Force 1
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Cmdr:
Evo Trooper

Set: Force Unleashed
Faction:
Number:34/60
Cost:13
Rarity:U
Attack7
Hit Points:30
Damage:20
Defense:16
Special:Deceptive (+10 Damage against an enemy who has activated this round)
Force:
Cmdr:
Felucian Stormtrooper Officer

Set: Force Unleashed
Faction:
Number:35/60
Cost:16
Rarity:U
Attack8
Hit Points:30
Damage:10
Defense:18
Special:Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Force:
Cmdr:Trooper followers within 6 squares gain Advantageous Cover (+8 Defense from cover instead of +4).
Gotal Imperial Assassin

Set: Force Unleashed
Faction:
Number:36/60
Cost:21
Rarity:C
Attack7
Hit Points:40
Damage:10
Defense:14
Special:Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack)
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Force:
Cmdr:
Imperial Navy Trooper

Set: Force Unleashed
Faction:
Number:37/60
Cost:6
Rarity:C
Attack6
Hit Points:10
Damage:10
Defense:13
Special:Synchronized Fire (Characters named Imperial Navy Trooper who combine fire with this character grant +6 Attack instead of +4)
Force:
Cmdr:
Raxus Prime Trooper

Set: Force Unleashed
Faction:
Number:38/60
Cost:5
Rarity:C
Attack5
Hit Points:10
Damage:10
Defense:15
Special:Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
Force:
Cmdr:
Snowtrooper

Set: Rebel Storm
Faction:Empire
Number:35/60
Cost:7
Rarity:C
Attack4
Hit Points:20
Damage:10
Defense:16
Special:
Force:
Cmdr:
Star Destroyer Officer

Set: Force Unleashed
Faction:
Number:40/60
Cost:12
Rarity:U
Attack4
Hit Points:30
Damage:10
Defense:13
Special:
Force:
Cmdr:Characters named Imperial Navy Trooper within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).
Stormtrooper

Set: Universe
Faction:Empire
Number:41/60
Cost:5
Rarity:C
Attack4
Hit Points:10
Damage:10
Defense:16
Special:
Force:
Cmdr:
TIE Crawler

Set: Force Unleashed
Faction:
Number:42/60
Cost:42
Rarity:U
Attack10
Hit Points:80
Damage:20
Defense:16
Special:Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Rigid (Can't squeeze)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Force:
Cmdr:
Vader's Apprentice, Unleashed

Set: Force Unleashed
Faction:
Number:43/60
Cost:48
Rarity:VR
Attack13
Hit Points:130
Damage:20
Defense:20
Special:Unique
Melee Attack
Double Attack
Force:Force 2
Force Renewal 1
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Cmdr:
Wookiee Hunter AT-ST

Set: Force Unleashed
Faction:
Number:44/60
Cost:58
Rarity:R
Attack8
Hit Points:120
Damage:40
Defense:14
Special:Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Double Attack
Mobile Attack (Can move both before and after attacking)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Net Gun 16 (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.)
Rigid (Can't squeeze)
Force:
Cmdr:
Darth Revan

Faction:Sith
Number: 1/60
Cost:88
Rarity:VR
Attack16
Hit Points:140
Damage:20
Defense:21
Special:Unique.
Melee Attack
Triple Attack
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Force:Force 2
Force Renewal 1
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Cmdr:Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.





Déclaration CNIL N° 1042299
Force et Honneur !