Champions of the Force
Fiche du 19/01/2009 à 14:05
Par Darth Wrath
Par Darth Wrath
Champions of the Force

Les champions du côté clair et les pouvoirs du Côté Obscur de la Force à travers toutes les ères de la saga Star Wars sont dans cette collection de miniatures intergalactique.
Personnages provenants des longs métrages de référence, des jeux vidéos, des romans, et de la micro-série; dans les batailles Sith contre Jedi qui pourraient décider du destin de l'univers.
- Sept miniatures aléatoires avec carte de statistiques.
Miniatures très rares, rares, communes et peu communes.
Caractéristiques de la gamme :
- Il y a 60 miniatures uniques dans le set Champions of the Force.
Les miniatures sont en plastique pré-peint.
Tous les paquets de miniatures sont aléatoires et composés des figurines de rareté variable.
Les miniatures peuvent être utilisées pour jouer des escarmouches ou des scénarios de batailles de masse, ou encore ajouter une dimension au jeu de rôle de la Guerre des Étoiles.
Date de sortie : Juin 2006.
Champions of the Force chez notre partenaire Imperial-Distribution 52
Coruscant Guard

Set:Champions of the Force
Faction:Empire
Number:46/60
Cost:15
Rarity:C
Attack8
Hit Points:60
Damage:10
Defense:17
Special:Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11
Attacks with lightsabers ignore this special ability)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Rapport (This character costs 1 less when in the same squad as a character whose name contains Vader)
Force:
Cmdr:
Dark Trooper Phase I

Set:Champions of the Force
Faction:Empire
Number:47/60
Cost:12
Rarity:C
Attack10
Hit Points:30
Damage:20
Defense:16
Special:Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
Force:
Cmdr:
Dark Trooper Phase II

Set:Champions of the Force
Faction:Empire
Number:48/60
Cost:20
Rarity:U
Attack7
Hit Points:50
Damage:30
Defense:16
Special:Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Force:
Cmdr:
Darth Vader, Champion of the Sith

Set:Champions of the Force
Faction:Empire
Number:49/60
Cost:50
Rarity:VR
Attack15
Hit Points:140
Damage:20
Defense:22
Special:Unique
Melee Attack; Double Attack
Force:Force 4
Force Grip (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Cmdr:Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage
If the result of the rerolled attack is a miss, the attacking character is defeated
Sandtrooper

Set:Champions of the Force
Faction:Empire
Number:50/60
Cost:8
Rarity:C
Attack4
Hit Points:10
Damage:20
Defense:16
Special:
Force:
Cmdr:
Snowtrooper with E-Web Blaster

Set:Champions of the Force
Faction:Empire
Number:51/60
Cost:18
Rarity:R
Attack4
Hit Points:60
Damage:30
Defense:11
Special:Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Heavy Weapon (Can't attack and move in the same turn)
Speed 2 (Can move only 4 squares without attacking)
Force:
Cmdr:
Darth Maul, Champion of the Sith

Set:Champions of the Force
Faction:Separatists
Number:40/60
Cost:53
Rarity:R
Attack13
Hit Points:150
Damage:20
Defense:20
Special:Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Melee Attack; Quadruple Attack
Force:Force 3
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Cmdr:
Darth Sidious, Dark Lord of the Sith

Set:Champions of the Force
Faction:Separatists
Number:41/60
Cost:61
Rarity:R
Attack14
Hit Points:130
Damage:20
Defense:19
Special:Unique (Counts as Emperor Palpatine)
Melee Attack; Triple Attack
Force:Force 2
Force Lightning (Force 2, replaces attacks: range 6; 30 damage to 1 target and 2 characters adjacent to that target)
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Sweep (Force 1, replaces attacks: Can attack every adjacent enemy once)
Cmdr:Characters in your squad with a Force rating can spend Force points from Darth Sidious, Dark Lord of the Sith
(A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious)
Dark Jedi

Set:Champions of the Force
Faction:Sith
Number: 7/60
Cost:16
Rarity:U
Attack7
Hit Points:60
Damage:10
Defense:17
Special:Lightsaber (+10 Damage to adjacent enemies)
Force:Force 2
Cmdr:
Dark Jedi Master

Set:Champions of the Force
Faction:Sith
Number: 8/60
Cost:29
Rarity:U
Attack10
Hit Points:90
Damage:20
Defense:17
Special:Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Force:Force 3
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Cmdr:
Dark Side Enforcer

Set:Champions of the Force
Faction:Sith
Number: 9/60
Cost:26
Rarity:U
Attack9
Hit Points:80
Damage:20
Defense:16
Special:Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Force:Force 1
Cmdr:
Darth Bane

Set:Champions of the Force
Faction:Sith
Number:10/60
Cost:82
Rarity:VR
Attack16
Hit Points:200
Damage:30
Defense:20
Special:Unique
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Melee Attack; Double Attack
Force:Force 2
Force Renewal 1
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Cmdr:
Darth Malak

Set:Champions of the Force
Faction:Sith
Number:11/60
Cost:52
Rarity:VR
Attack15
Hit Points:120
Damage:20
Defense:20
Special:Unique
Melee Attack; Double Attack
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Force:Force 4
Force Stun (Force 1, usable only on this character's turn; range 6; target living enemy is considered activated this round; save 11)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Cmdr:Followers who combine fire grant +6 Attack instead of +4
Darth Nihilus

Set:Champions of the Force
Faction:Sith
Number:12/60
Cost:44
Rarity:VR
Attack12
Hit Points:100
Damage:20
Defense:19
Special:Unique
Melee Attack; Double Attack
Force:Force 5
Drain Life 10 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
Sith Hatred (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character
If the target has Force points remaining, transfer 1 Force point from the target to this character)
Cmdr:
Exar Kun

Set:Champions of the Force
Faction:Sith
Number:13/60
Cost:84
Rarity:VR
Attack19
Hit Points:180
Damage:20
Defense:23
Special:Unique
Melee Attack; Triple Attack
Force:Force 3
Force Renewal 1
Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally
Remove that ally from play and place Exar Kun in that ally's space; that ally is defeated)
Cmdr:Savage characters are subject to this effect: Followers with Savage gain Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) and Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
Massassi Sith Mutant

Set:Champions of the Force
Faction:Sith
Number:14/60
Cost:15
Rarity:U
Attack11
Hit Points:60
Damage:20
Defense:15
Special:Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Force:
Cmdr:
Sith Assault Droid

Set:Champions of the Force
Faction:Sith
Number:15/60
Cost:36
Rarity:U
Attack9
Hit Points:60
Damage:20
Defense:17
Special:Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
Shields 2 (When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10)
Force:
Cmdr:
Sith Trooper

Set:Champions of the Force
Faction:Sith
Number:16/60
Cost:8
Rarity:C
Attack5
Hit Points:10
Damage:20
Defense:14
Special:
Force:
Cmdr:
Sith Trooper

Set:Champions of the Force
Faction:Sith
Number:17/60
Cost:8
Rarity:C
Attack5
Hit Points:10
Damage:20
Defense:14
Special:
Force:
Cmdr:
Sith Trooper Commander

Set:Champions of the Force
Faction:Sith
Number:18/60
Cost:19
Rarity:U
Attack9
Hit Points:50
Damage:20
Defense:14
Special:
Force:
Cmdr:Allied characters named Sith Trooper gain Deadeye (On this character's turn, if it doesn't move, it gets +10 Damage)
Ulic Qel-Droma

Set:Champions of the Force
Faction:Sith
Number:19/60
Cost:61
Rarity:VR
Attack16
Hit Points:160
Damage:20
Defense:23
Special:Unique
Melee Attack; Double Attack
Force:Force 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Cmdr:Your squad may include Mandalorian characters
Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)





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Identification de Darth Wrath